Virtual Reality Services
Virtual reality is a computer-generated 3D environment with objects and places that simulate the real world. To get inside the “world” you need to use special glasses that will show you all the beauties. When we talk about 3D virtual reality in the context of real estate or architecture, what does this mean? It means that if you want to see the way a building will look inside or from different angles and you prefer to walk through it before it is built, to avoid mistakes and even save money, you better order a virtual reality tour from a 3D rendering company.
About Virtual Reality Services by Freedes Studio
Freedes Studio is the right company for you if you are looking for a leading provider of visualization services. Our company has worked in the rendering field for about 10 years. During this time, our artists continue to learn all the nuances to make renders look as real as photos. We do understand how the technology world grows fast and that it’s necessary to walk next to it, not behind. So, when you check our portfolio, before ordering a virtual reality service or any other rendering service, you’ll see we are telling the truth about the quality of our works. Top quality, time management, and transparent prices are all about our company.
Check Our Virtual Reality Services Work
Our Clients
Who Do We Serve With Virtual Reality Services
Virtual reality is a universal technique that can be used in various fields. One of the most popular is, of course, the game field, but VR doesn’t stop at games only. This is an immersive tool for real estate professionals and architects as well. Let’s break down a little the categories for whom our company provides VR services:
Virtual reality in real estate can play a powerful role. For example, if a real estate developer is planning to construct a new residential complex, rendering services can help them create a 3D VR environment to involve more buyers. Through VR, potential buyers can put on a headset and step into a fully realized 3D model of the complex. They can explore the floor plans, experiencing the layout of each block as if they already live there. VR allows them to open doors, walk through rooms, and get a true sense of the space.
- Architectural Specialist
Virtual reality in architecture can help control design and even a full plan. Most of the building requires a full plan that will show not only the construction plan but also the landscape, with buildings around, amenities, and attractions. So basically, it’s kinda like a virtual street block, which can help in construction, in promotion material, and also engage clients. The high level of realism will help with firsthand exploration of the area and even interaction with elements. This experience helps to give a complete idea of the property.
- Designers
Virtual reality in design can help see and transform all design details to create unparalleled products and environments, enabling interaction with virtual prototypes. Each project and desire of the client is unique, and virtual reality helps in understanding all the needs and crafting an innovative and effective design.
Our Virtual Reality Production Workflow
Step 1 — Scope, Spaces & Target Headset
Step 2 — Modelling to a Polygon Budget
Step 3 — Baked Lighting & Real-Time Materials
Step 4 — Interaction Build & Comfort Testing
Step 5 — VR Build Delivery & On-Site Set-Up
What VR Adds That a Screen Cannot
Scale stops being an argument
Clients query ceiling heights, corridor widths and whether a kitchen island leaves enough room to pass. In a headset nobody queries them, because the answer is under their feet. Design reviews that circled for weeks tend to close in a single session, and the decisions made in that session tend to stay made.Options switch while the client is standing there
Because the scene runs in real time, a finish package, a floor material or a furniture layout can be swapped instantly and compared from the same spot. That is a conversation you cannot have with rendered stills, where every option is a separate order and a separate wait, and where the comparison happens days apart from memory rather than side by side.Built for hardware you can actually buy
We build to the device you have or intend to buy: a standalone headset for a sales desk, a tethered rig for an exhibition stand. The scene is optimised for that target so it holds its frame rate, which is what separates a VR presentation people use from a demo that gets switched off after the first day. You also get the play-area and setup notes your staff need to run it without us.The same model keeps working afterwards
The VR scene comes from the project model, so it sits alongside the other outputs rather than replacing them: 360° tours for the website, a walkthrough for the campaign, stills for print. Commissioned together they share one modelling and material effort instead of paying for it three times.What the build needs from you
Drawings or an existing model, the finish schedule, and a decision about what a visitor should be able to do — walk freely, teleport between set points, open doors, change materials. Interaction scope drives the build more than square metres do, so it is worth settling early. If you already have 3D architectural modeling done, much of the groundwork is in place.When VR is not worth it
VR needs a headset and someone to hand it over, so it pays off where you meet people: sales suites, showrooms, exhibitions, design workshops. For a website audience it reaches almost nobody, and a 360° tour will reach thousands for a fraction of the cost. We would rather point that out than sell an experience that stays in its case.What a VR Project Includes
Scene optimisation to your target headset, baked lighting, real-time materials, the interactions you asked for — walking, teleporting, opening doors, switching finishes — comfort and frame-rate testing on the actual device, and an installable build with setup notes for your staff.Deliverables and File Formats
An executable build for the headset or PC you specified, plus written instructions for starting a session, resetting between visitors and recovering from lost tracking. The underlying scene stays available, so a 360° tour or still images can be produced from it later without rebuilding.Revisions and Feedback
Two rounds are included and are best spent on the walkthrough build rather than on the finished one. Because the scene runs in real time, most material and layout questions are answered live in a review session instead of becoming a revision at all.Confidentiality and NDA
We sign non-disclosure agreements on request, and builds of unreleased schemes are delivered only to the people you name.Virtual Reality Pricing
VR is quoted per project, not per image, and we do not publish a headline figure because the honest answer depends almost entirely on scope: two rooms with fixed viewpoints and a whole development with free movement and switchable finishes are different pieces of work with different budgets. What we can promise is a fixed price before anything starts, with the scope written down beside it.What Moves the Price
- How much is walkable — every accessible square metre has to be built and optimised.
- Interaction depth — looking around costs less than opening doors, and far less than switching material packages live.
- Target hardware — a standalone headset needs heavier optimisation than a tethered PC rig for the same scene.
- Existing assets — if 3D architectural modeling already exists, a large part of the work is done.
- On-site setup — installation and staff training in a sales suite, if you need it.
How to Get a Quote
Tell us which spaces should be walkable, what a visitor should be able to do, and what hardware it must run on. We reply within 24 hours with a fixed price, a schedule and a written scope — and we will say plainly if a 360° tour would serve you better for less.Types of VR Experiences We Build
VR is not one product. What we build depends on who puts the headset on, where they are standing, and what they are meant to decide afterwards. These are the four situations that come up.
Sales-Suite VR for Developments
A headset on a desk in a marketing suite, handed to a buyer who has ten minutes. The build has to start instantly, reset cleanly between visitors and be usable by someone who has never held a controller. Usually one or two unit types, free movement inside them, and a switch between finish packages — that last one closes more sales than the walkthrough does.
Design-Review VR for Architects
Built for a project team rather than a customer: full spaces at true scale, so ceiling heights, corridor widths and sightlines can be checked by standing in them. Accuracy matters more than atmosphere here, and the model usually comes from your own architectural model rather than being rebuilt.
Interior Configurator VR
One space, many options: flooring, joinery, worktops, wall colours, furniture packages, switched live while the client stands in the room. This is the version that pays for itself fastest, because it replaces weeks of rendered option sets with a single session. It is also the heaviest to build, since every option has to be prepared in advance.
Exhibition and Trade-Show VR
Built for a stand: short, guided, impossible to get lost in, and running on hardware that survives eight hours a day for four days. Often paired with a large screen mirroring what the headset user sees, so a queue can watch while one person plays.
When a 360° Tour Is the Better Buy
If the audience is your website rather than a room you control, a 360° virtual tour reaches thousands of people for a fraction of the cost and needs no hardware at all. We would rather point that out than build a headset experience that stays in its case.
3D Virtual Reality FAQ
What is architectural virtual reality?
Architectural virtual reality is an immersive digital experience that lets users explore a 3D representation of a building or space. It allows clients and stakeholders to experience the project before the physical space exists.
What is virtual reality used for in architecture and real estate?
VR is used to present buildings and interiors, review designs, demonstrate spaces to clients, support real estate sales, and create immersive project presentations.
What is the difference between virtual reality and a 360° virtual tour?
A 360° virtual tour lets users look around from fixed panoramic viewpoints, while virtual reality can provide a more immersive experience inside a navigable 3D environment.
What is the difference between VR and AR?
Virtual reality places the user inside a fully digital environment, while augmented reality overlays digital content onto the real world.
What information do I need to provide to start an architectural VR project?
We typically need architectural drawings, floor plans, elevations, sections, and any available 3D or BIM model. Interior layouts, material references, and furniture information are also useful.
Can you create a VR experience from an existing 3D or BIM model?
Yes. We can use an existing 3D or BIM model as a starting point and prepare it for an immersive VR experience.
How long does an architectural VR project take?
The timeline depends on the size and complexity of the environment, amount of 3D modeling, level of detail, and type of VR experience required. A straightforward project can take several weeks.
How much does an architectural VR project cost?
The cost depends on project size, complexity, amount of modeling, level of detail, number of spaces, and technical requirements. We provide a project-specific quote.
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